You can also arm your car with powerups ranging from bottle rockets to water balloons to attack and slow your opponents. Unlike real life broken bumpers, drained batteries, or faulty wiring won’t stop the fun. It's slightly above-average.Īcclaim has added a few twists to the game.
Plus it has a cool track editor and lots of cars, tracks and other stuff to open up. Its graphics and frame-rate are decent (except the medium-res mode), and the multiplayer stuff is a lot of fun. Thing is, even with all of this, RR isn't a terrible game. Sure, you'll end up winning if you stick with it, but the annoyance level in the early stages of this game are much higher compared to other racers.
Usually this sort of thing is welcome, but when you throw in confusing tracks that often double-back on themselves, you have the ingredients for some frustrating and confusing gameplay. Courses have tons of obstacles and corners to get caught up on, and dips and ramps that'll flip you on your back like an incapacitated turtle. On the other hand, the realistic RC car physics and control often make play time more tedious than anything else. It's cool how you can drive around on neighborhood streets and in a closed museum, etc. On one hand, the real-world environments in RR are a blast.
And while Re-Volt Racing isn't a terrible example of an RC Racer, it's not stunning. The tricky part is making a game of this nature play well. RC and Volken Turbo side by side.From a conceptual standpoint, a video game where you race little RC-type cars around real-world environments works really well. RC Phink was likely coined by the fans to avoid confusion with the other cars which names start with RC - RC Bandit and RC San, and the term 'Radio-Controlled Car' in general.